Finding Damo

The story of a man, his job, two cats and the meaning of success.

Gamification

Let the Wookie WinI am, I must admit, an incredibly competitive person. None of this “let the wookie win” nonsense for me! Chewie would be beating me around the head with my own arm and I’d still be laughing at my victory. My seven-year-old step-daughter knows (or will learn) that if she beats me, it is purely through skill. For safety’s sake, I’ll start her off on Scrabble, and then maybe arm wrestling.

So I was intrigued when, while reading Popular Science, I came across an article called Can Treating Your Life As a Game Make You a Better Person? The author, Matthew Shaerat, talks about Gamification: the use of video game mechanics such as levelling up and gaining achievements in non-gaming situations. He decided to try and “score” his life for a week using a number of different apps and websites to see whether he became a better person.

It’s an intriguing notion. Until I look at my life and think “Hmm. I already use EpicWin to score my tasks. I use FourSquare to diligently list my location, going out of my way to check in to a place that will give me a badge. Not to mention my actual game playing. Achievements on World of Warcraft kept me playing long past the game’s expiration date.

Side note: I only got onto FourSquare  after reading Least I Could Do. I’ll link to the comic, rather than insert it, because it involves inserting and I really don’t need that on my page. But the comic is hilarious and I realised there was a form of social media out there that I wasn’t a part of.

But I’m talking about Gamification. And then I’m going to talk about games. And then you can have your lives back for another week. I take you back a number of years, to when I was living in Dromana. Shay, Dave and I decided to Gamify our dealings with shop staff. It was social justice rather than social media. We wanted people to be happy and thought we could make a competition out of it.

The plan: to get shop staff to smile. The reward: points. Lots of lovely points. And the point of the points? Well, none, really. But we got to say we were winning. And it showed we were still involved in the game. True to my dedication to not researching anything, I’m going to make up the points system again.

The checkout – argh! I want to write “chick” but I know I’ll get into trouble…

Points are awarded if:

The checkout chick (stuff it, I don’t care)                                  smiles:                                    10 points.
Laughs:                                   50 points.
Genuinely laughs:                                  100 points.

We kept score religiously for a few months. We made a lot of people happy, actively trying to make conversation instead of it just happening. It made me more aware of these people and I still try harder to make conversation while I’m waiting for my purchases to be tallied up. A funny little lady at Woolworths yesterday told me she would buy each member of her family a house if she won the Tatts draw, and a car for each grandchild, the youngest being a baby. It was an entertaining conversation.

Your challenge, then, is to tally up your points for a week and get back to me in the comments section. Let’s see who wins this one! Game on! I can even award badges! For example, the LOL badge, for when you get someone to laugh out loud for the first time:

The LOL badge

LOL

Or the harder to achieve ROFL badge. Make sure they’re not holding your eggs at the time:

The ROFL badge

ROFL!

Give it a shot. See how you go, let us know. It’s a way of life as well as a game.

And speaking of games…

A long car ride can be a wonderful or a torturous thing. Add a small child into the mix and the needle tends to swing towards torturous. UNLESS you get into the car forewarned and forearmed. You’ve been warned. Here’s the armament.

First up, car cricket. Many have heard of car cricket. One colour car is 1 run, Another is 4, A truck, perhaps is a 6, and something else is out. We don’t like cricket, but we’re quite happy to count cars. Here’s our variation:

For the whole trip (this works better for shorter trips in the city):

Purple Car

Five points!

Blue car = 1 point.
Purple, orange and pink cars = 5 points.
Yellow cars = two points.
Pointing out a yellow car that is actually a taxi = -2 points.

I don’t tend to bother with the blue cars, as the driver, unless I’m close to winning or passing another player. Go for the big score, look down side streets, remember that there is traffic in front of you (as the driver). Don’t forget your score (or DO, if you’re behind).

Secondly, the alphabet game. Start at A and go through the alphabet, finding the letters on signs and number plates. You cannot use a sign or number plate that someone else has already used. J and Q are stopping points, where your competitors can catch up. So if you can use the N in a Just Jeans sign, you can have your opponent gnashing their teeth while you power ever onwards.

The third game I want to detail is Roger, Rupert and Roderick. But the explanation involved in that one is a post in itself. So, I shall leave you here, the hero leaping over the chasm on his mighty white steed. Will he make it? Find out next week.

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One thought on “Gamification

  1. Reblogged this on Aaron corbett and commented:
    What an interesting and somewhat humorously clever post with regards to life and game mechanics! Check it out!

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