Finding Damo

The story of a man, his job, two cats and the meaning of success.

Archive for the tag “pokemon go”

Pokemon Go FD.

me in a PokeballI wanted to look at this issue from two perspectives – me the blogger and me the teacher (who is also a blogger). So I’ll put something up here and then do something similar but slightly different over on the PerryPerrySource– and then link the two.

Pokemon Go was an incredible effort by Niantic. A year ago, it exploded into the public consciousness. We took over Lilydale Lake chasing Dratini. We scared the penguins down at the St Kilda pier and got shot at by the owner of the Glen Waverley Golf Club while chasing Charmander.

Finding Damo and his buddyLooking at my buddy stats, with one of my Pokemon buddies, I walked over 300km, and that’s just one of many Pokemon companions I have had over the year.

It has been really exciting to see the evolution of the game from a buggy, crashing mess to a completely different buggy, crashing mess.

I kid. The stability of the game has improved out of sight.

I understand that Niantic completely underestimated the impact that PoGo would have on the world. They couldn’t deal with the influx of customers. And then they couldn’t deal with the tracker they had implemented. And then they couldn’t deal with the spoofers and hackers and cheaters who flooding the game with fake names and hugely inflated Pokemon.

When Niantic decided to do a huge event to celebrate the first year of PoGo, I predicted that it wouldn’t go well. I hoped that it would, but I assumed that it wouldn’t. Sure enough, the phone towers couldn’t handle the traffic, people who had flown in from all over the world were left high and dry and the lawsuits have begun.

I want to say “It’s just a game, get over it.” But it seems like more than that. Niantic wanted to create a phenomenon. They created a phenomenon. And they let it loose on the world without any way to control it.

I’m still playing a year later. I take my family on raiding parties to catch legendary Pokemon. We go on long walks to hatch eggs and incidentally explore and discover new places. It’s like playing a board game or participating in a family activity. We’re spending time together, being active and having fun.

I really want to see what comes next. The Harry Potter AR (PottAR?) game seems to be on the cards. There’s a fantastic-looking horror game that uses your phone, although it seems to have been lost in development hell. And there are a HEAP of other AR games that were already well established before PoGo reared up out of nowhere, including Niantic’s own Ingress. There’s a market for augmented reality. With Trump running a country, we need to insert a bit of fantasy over the top of the weirdness that is real life.

TrumPokemon

Pokemon Go.

damoballI’ve got another Pokemon Go article happening over at FindingDamo. I just wanted to look at it from an educational perspective as well, a year on from my last look at the subject.

A year later, my huge dreams have come to nothing. I haven’t created an AR scavenger hunt. I haven’t made the virtual St James College Paintball stadium.

But I’m still playing Pokemon Go.

It hasn’t lost its fascination for me. A year on, I’m still walking ten kilometres over a weekend to hatch some eggs (and to stay fit). I go on raids with total strangers to catch legendary monsters that I can’t fight by myself.

The concept is a good one. The merit of game-play that doesn’t rely on controllers or even being inside the house is excellent. Surely it is something we can use in an educational setting.

Imagine (and feel free to make these apps happen with my blessing):

What’s that bird? 

You hold your camera up to a bird in the wild, it scans the shape and colour and if it finds a match, adds it to your Bird-watching field book. Gotta see ’em all!

Ghosts of the past

A virtual historical landscape that overlays our actual world. Hold the phone up and see what your block looked like one hundred years ago. There are apps out there like this already – the Vic Heritage app on iPhone shows you pictures of places around Melbourne when you get close enough – but it isn’t augmented reality as much as it is pop up photos using GPS.

With the focus on STEAM and Digital Technologies, there is an excellent opportunity for keen teachers with time on their hands (ha!) to work with their students to create games that don’t just emulate stuff already out there in the world, but to create something completely new, with an educational bent.

How about virtual art galleries? I’ve been working with our Art department on trialling QR codes and AR hotspots to bring up explanations, rough sketches and videos relating to student artworks in the College gallery. Wouldn’t it be cool if you could lift your phone to an artwork and see it in sketch form? Or see a video of the creator explaining their process?

We’re only scratching the surface of the possibilities here. Mostly because any teacher interested enough to make something like this happen already has too much on their plate to take on something new.

But still, have the conversation. Delegate. Get the students to do it as a project. They’ll probably do a better job than you would anyway.

And keep playing Pokemon Go. That Lugia won’t catch itself!

PS. Check out TheSTEAMReport.com.au – I am editing this for Minnis Publications and you can subscribe for a monthly (soon to be bi-monthly) email newsletter containing bitesize articles for your STEAMy pleasure.

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